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dev blog // current project: Catharsis
After redrawing Garrett’s portrait, pixeling a boss, and putting together the moveset and behaviors for it and all the other little trash mobs, the Albium Forest dungeon is finally done. And then I decided to have a little bit of fun and have the...

After redrawing Garrett’s portrait, pixeling a boss, and putting together the moveset and behaviors for it and all the other little trash mobs, the Albium Forest dungeon is finally done. And then I decided to have a little bit of fun and have the dialogue kind of comment on it, in a way.

5 years ago   &   27
An underground game room and bar.
This was originally a quick warmup to experiment with multicolored lighting and making shadows with script calls instead of picture overlays, but now I kind of want to keep it in the final game :)

An underground game room and bar.

This was originally a quick warmup to experiment with multicolored lighting and making shadows with script calls instead of picture overlays, but now I kind of want to keep it in the final game :)

6 years ago   &   8
A WIP test screenshot of what I’ve been up to lately with Catharsis–recoloring tiles in order to make the upcoming tundra and snowy areas. For areas that don’t have a lot of snow like the one pictured here, I tried to create a “cold” feeling by...

A WIP test screenshot of what I’ve been up to lately with Catharsis–recoloring tiles in order to make the upcoming tundra and snowy areas. For areas that don’t have a lot of snow like the one pictured here, I tried to create a “cold” feeling by recoloring stuff blue-ish without resorting to blindingly bright snow tiles until later on. 

I’ve been working on these on and off for the past few weeks or so, but they’re pretty much done now, passabilities and all! :)

6 years ago   &   24
bcjenjen said:
How's the game coming along? :)

Whenever I get the time to work on it, I’ve been doing mostly non-visual stuff like writing scenes, rewriting them, and adding more enemies from my notes to the database. There’s not much that really warrants a blog post, I think… :/