The essence of game design is to be a tour guide. You guide players to the fun parts of the play space, and away from the boring parts.
Mike Hommel on videogame design. [August 13th, 2012] (via twitter).
The status screen has been revamped again. YEZ wasn’t as scary as I thought it’d be! I might remove a status ailment or two from the right, since it seems so cluttered.
The windowskin is different too; if all goes well in the upcoming demo, the player will get to choose the style of the windows, mute the music and sounds, and even run without holding down shift!