
Finished pixeling a couple more enemies.
I may as well be productive somehow while trying to rewrite the cutscenes of the Obligatory-RPG-Prison-Level for like…the fifth time. bluh bluh
The essence of game design is to be a tour guide. You guide players to the fun parts of the play space, and away from the boring parts.
Mike Hommel on videogame design. [August 13th, 2012] (via twitter).